Methods

* (AS::Color)
+ (AS::Color)
- (AS::Color)
<< (AS::Scene::GroupNode)
<< (AS::Scene::ChunkNode)
[] (AS::Scene::ChunkNode)
[] (AS::InputPad)
[] (RectArray)
[]= (RectArray)
[]= (AS::InputPad)
action (AS::Gamestate)
action (AS::InputPad)
add_actions (AS::Menu)
add_chunk (AS::Scene::ChunkNode)
add_composite (CP::Space)
add_geom (AS::GeometryBuffer)
add_geom_for_sprite (AS::GeometryBuffer)
add_object (CP::Space)
al_format (AS::WavFile)
apply_rgba (AS::Color)
bind (AS::Texture)
bounds (AS::Canvas)
button (AS::InputPad)
call (AS::DisplayList)
children (AS::Scene::ChunkNode)
clamp (Float)
clamp! (Float)
clear_color (AS)
clear_screen (AS)
color= (AS::PackedColor)
copy_rect (AS::Texture)
create (AS::Scene::ChunkNode)
create_bitcrusher_table (AS)
create_gamma_table (AS)
daxis (AS::InputPad)
dead_zone (AS::Event::Float)
deg2rad (Float)
deg2unit_vect (Float)
delete (AS::Scene::ChunkNode)
delete (AS::Scene::GroupNode)
delete_chunk (AS::Scene::ChunkNode)
description (AS::Event)
draw (AS::Gamestate)
draw (FontTexture)
draw (AS::Menu)
draw (AS::ParticleEmitter)
draw (AS::Menu::ImageButton)
draw_background (AS::Menu)
draw_centered (FontTexture)
each (AS::Event)
emitParticle (AS::ParticleEmitter)
event_for_axis (AS::Event::Joystick)
event_for_button (AS::Event::Joystick)
event_for_hat (AS::Event::Joystick)
events (AS::Gamestate)
exit (AS)
flicker (AS::Osc)
flipRows! (RectArray)
for_jaxis (AS::Event)
for_jbutton (AS::Event)
for_jhat (AS::Event)
for_key (AS::Event)
for_mbutton (AS::Event)
for_mouse (AS::Event)
game_loop (AS::Gamestate)
gen_list (AS::DisplayList)
getHeight (FontTexture)
getWidth (FontTexture)
get_button_under (AS::Menu)
grab_mouse= (AS)
index (SlideRectArray)
index (RectArray)
input (AS::Event::StringInput)
input (AS::InputPad)
input (AS::Gamestate)
insertInto (RectArray)
inspect (AS::Scene::RenderNode)
inspect (AS::Scene::ChunkNode)
inspect (AS::Scene::GroupNode)
inspect (AS::Scene::SceneNode)
inverse_rgb (AS::Color)
inverse_rgba (AS::Color)
invertCols! (RectArray)
jaxis (AS::InputPad)
jaxis? (AS::Event)
jaxis_value (AS::Event)
jbutton (AS::InputPad)
jbutton? (AS::Event)
jbutton_value (AS::Event)
jhat? (AS::Event)
jhat_value (AS::Event)
kaxis (AS::InputPad)
key (AS::InputPad)
key? (AS::Event)
key_value (AS::Event)
lerp (AS::Color)
life (AS::ParticleEmitter)
load_img (AS)
matrix= (AS::PackedMatrix)
mbutton? (AS::Event)
mbutton_value (AS::Event)
mouse (AS::Canvas)
mouse? (AS::Event)
mouse_down (AS::Menu)
mouse_down (AS::Menu::Button)
mouse_enter (AS::Menu::Button)
mouse_exit (AS::Menu::Button)
mouse_moved (AS::Menu)
mouse_pos (AS::Event)
mouse_rel (AS::Event)
mouse_up (AS::Menu::Button)
mouse_up (AS::Menu::ImageButton)
mouse_up (AS::Menu)
new (AS::PackedMatrix)
new (AS::Scene::ChunkNode)
new (AS::DisplayList)
new (AS::Scene::MatrixNode)
new (AS::GeometryBuffer)
new (FontTexture)
new (AS::Scene::TextureNode)
new (AS::Scene::RubyNode)
new (AS::WavFile)
new (AS::GeometryBuffer::Geom)
new (AS::PackedColor)
new (AS::Scene::BodyNode)
new (AS::TickTimer)
new (AS::FPSCounter)
new (AS::SoundPlayer)
new (AS::TickCounter)
new (AS::InputPad)
new (ExpMotionFunc)
new (CP::Composite)
new (AS::Scene::RenderNode)
new (AS::Scene::GroupNode)
new (AS::Scene::SpriteNode)
new (AS::Menu)
new (AS::ParticleEmitter)
new (AS::Color::RGB)
new (AS::MIPTexture)
new (AS::Gamestate)
new (AS::Music)
new (AS::Event::StringInput)
new (RectArray)
new (AS::Sound)
new (AS::RectTexture)
new (AS::Scene::BlendNode)
new (AS::Texture)
new (CP::Box)
new (CP::Ball)
new (AS::Scene::ColorNode)
new (AS::Menu::ImageButton)
new (AS::Color::HSV)
new (AS::Canvas)
new (AS::Menu::Button)
new (AS::Osc)
new_for_geom (AS::Scene::RenderNode)
open (AS::Texture)
open_screen (AS)
ortho (AS::Transform2D)
pack (AS::Transform2D)
pack (AS::Color)
pack_buffer (AS::GeometryBuffer)
pause (AS::Music)
play (AS::Music)
play (AS::SoundPlayer)
print_gl_errors (AS)
pump (AS::Event)
rad2deg (Float)
rad2unit_vect (Float)
read_data (AS::WavFile)
remove_geom (AS::GeometryBuffer)
render (AS::Scene::SceneNode)
render (AS::Scene::ChunkNode)
reset (AS::InputPad)
resume (AS::Music)
rotate (AS::Transform2D)
rotate (AS::Transform2D)
run (AS::Gamestate)
saw (AS::Osc)
scale (AS::Transform2D)
scale (AS::Transform2D)
screen_h (AS)
screen_w (AS)
seconds (AS::TickTimer)
send_each (Array)
set (AS::Canvas)
setScale (AS::ParticleEmitter)
setVScat (AS::ParticleEmitter)
set_bounds (AS::Canvas)
show_mouse= (AS)
sin (AS::Osc)
sleep (AS::TickTimer)
sleep (AS::TickCounter)
slew_angle (AS::Canvas)
slew_pos (AS::Canvas)
slew_scale (AS::Canvas)
square (AS::Osc)
stop (AS::SoundPlayer)
stop (AS::Gamestate)
stop (AS::Gamestate)
stop (AS::Music)
swap_buffers (AS)
tex_env_mode (AS::Texture)
tex_target (AS::Texture)
tex_target (AS::RectTexture)
tick (AS::FPSCounter)
tick_end_time (AS::TickTimer)
to_rgb (AS::Color)
to_rgba (AS::Color::HSV)
to_rgba (AS::Color::RGB)
to_s (RectArray)
tolerance (Float)
tolerance! (Float)
translate (AS::Transform2D)
translate (AS::Transform2D)
triangle (AS::Osc)
update (AS::Menu)
update (AS::Gamestate)
upload (AS::MIPTexture)
value (ExpMotionFunc)
value (LinearMotionFunc)
volume= (AS::Music)
volume= (AS::SoundPlayer)
wait_for_any_key (AS::Event)
wakeup_state (AS::Menu)
xmax (AS::Canvas)
xmin (AS::Canvas)
ymax (AS::Canvas)
ymin (AS::Canvas)