Methods

* (CP::Vect)
+ (CP::Vect)
- (CP::Vect)
-@ (CP::Vect)
/ (CP::Vect)
add_body (CP::Space)
add_collision_func (CP::Space)
add_joint (CP::Space)
add_shape (CP::Space)
add_static_shape (CP::Space)
apply_force (CP::Body)
apply_impulse (CP::Body)
bias_coef (CP)
bias_coef= (CP)
clamp_vect (CP::BB)
cross (CP::Vect)
damped_spring (CP)
dot (CP::Vect)
length (CP::Vect)
moment_for_circle (CP)
moment_for_poly (CP)
near? (CP::Vect)
new (CP::Shape::Segment)
new (CP::Space)
new (CP::Shape::Poly)
new (CP::Shape::Circle)
new (CP::Vect)
new (CP::Joint::Pivot)
new (CP::BB)
new (CP::Joint::Pin)
new (CP::Joint::Slide)
new (CP::Body)
normalize (CP::Vect)
normalize! (CP::Vect)
perp (CP::Vect)
project (CP::Vect)
rehash_static (CP::Space)
remove_body (CP::Space)
remove_collision_func (CP::Space)
remove_joint (CP::Space)
remove_shape (CP::Space)
remove_static_shape (CP::Space)
reset_forces (CP::Body)
resize_active_hash (CP::Space)
resize_static_hash (CP::Space)
rotate (CP::Vect)
set_default_collision_func (CP::Space)
step (CP::Space)
to_a (CP::Vect)
to_s (CP::Vect)
to_s (CP::BB)
unrotate (CP::Vect)
update_velocity (CP::Body)
update_velocity (CP::Body)
vec2 (doc_dummy.rb)
wrap_vect (CP::BB)