# File lib/as_canvas.rb, line 61 def set GL.MatrixMode(GL::PROJECTION) GL.LoadIdentity GLU.Ortho2D(0, @w, 0, @h) GL.Translate(@kx, @ky, 0) GL.Rotate(@angle, 0,0,1) GL.Scale(@scale, @scale, 1) GL.Translate(-@pos.x, -@pos.y, 0) GL.MatrixMode(GL::MODELVIEW) end