# File lib/as_gamestate.rb, line 79 def run(releaseOld = true) @old_state, @@current = @@current, self @old_state.release_state if releaseOld and @old_state.respond_to?(:release_state) self.load_state if self.respond_to?(:load_state) begin value = game_loop rescue handle_exception end self.release_state if self.respond_to?(:release_state) @@current = @old_state @old_state.load_state if @old_state.respond_to?(:load_state) return value end