# File lib/as_texture.rb, line 113 def copy_rect(sx, sy, sw, sh, dx, dy, dw, dh) sright = sx + sw stop = sy + sh dright = dx + dw dtop = dy + dh GL.Begin(GL::QUADS) GL.TexCoord2f( sx, sy); GL.Vertex2f( dx, dy) GL.TexCoord2f(sright, sy); GL.Vertex2f(dright, dy) GL.TexCoord2f(sright, stop); GL.Vertex2f(dright, dtop) GL.TexCoord2f( sx, stop); GL.Vertex2f( dx, dtop) GL.End end