1 #import "ObjectiveChipmunk.h"
2 #import "ChipmunkAutoGeometry.h"
5 @class ChipmunkCachedTile;
19 NSUInteger _tileCount, _cacheSize;
20 cpSpatialIndex *_tileIndex;
21 ChipmunkCachedTile *_cacheHead, *_cacheTail;
31 @property(nonatomic, assign)
bool marchHard;
34 @property(nonatomic, assign)
cpVect tileOffset;
48 -(void)markDirtyRect:(
cpBB)bounds;
51 -(void)ensureRect:(
cpBB)bounds;
81 @property(nonatomic, assign)
cpFloat simplifyThreshold;
84 @property(nonatomic, assign)
cpFloat segmentRadius;
87 @property(nonatomic, assign)
cpFloat segmentFriction;
90 @property(nonatomic, assign)
cpFloat segmentElasticity;
93 @property(nonatomic, assign)
cpGroup segmentGroup;
96 @property(nonatomic, assign)
cpLayers segmentLayers;