Chipmunk2D Pro API Reference
7.0.3
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include
chipmunk
cpRobust.h
1
#include "chipmunk/cpVect.h"
2
3
// This is a private header for functions (currently just one) that need strict floating point results.
4
// It was easier to put this in it's own file than to fiddle with 4 different compiler specific pragmas or attributes.
5
// "Fast math" should be disabled here.
6
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// Check if c is to the left of segment (a, b).
8
cpBool
cpCheckPointGreater(
const
cpVect
a,
const
cpVect
b,
const
cpVect
c);
9
10
// Check if p is behind one of v0 or v1 on axis n.
11
cpBool
cpCheckAxis(
cpVect
v0,
cpVect
v1,
cpVect
p,
cpVect
n);
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