Chipmunk2D Pro API Reference
7.0.3
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![]() | Most of these types can be configured at compile time |
![]() | These functions are used for mutating collision shapes |
![]() | The cpArbiter struct tracks pairs of colliding shapes |
![]() | Chipmunk's axis-aligned 2D bounding box type along with a few handy routines |
![]() | Chipmunk's rigid body type |
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![]() | The cpShape struct defines the shape of a rigid body |
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![]() | Spatial indexes are data structures that are used to accelerate collision detection and spatial queries |
![]() | Chipmunk's 2D vector type along with a handy 2D vector math lib |
![]() | 2x2 matrix type used for tensors and such |