Manual:

Tutorials:

API:

ChipmunkBody.EachArbiter()

function EachArbiter(delegate : Chipmunk.EachArbiterDelegate) : void

Parameters:


delegateThe delegate function to call to iterate the active arbiters for the body.

Description

Uses a delegate function to iterate over the @ChipmunkArbiter@ structs associated with this rigid body.

When iterating arbiters, shapeA returned by @ChipmunkArbiter.GetShapes()@ will always be the shape attached to the body your are iterating over.