function EachArbiter(delegate : Chipmunk.EachArbiterDelegate) : void
delegate | The delegate function to call to iterate the active arbiters for the body. |
Uses a delegate function to iterate over the @ChipmunkArbiter@ structs associated with this rigid body.
When iterating arbiters, shapeA
returned by @ChipmunkArbiter.GetShapes()@ will always be the shape attached to the body your are iterating over.