A ChipmunkShape is the Chipmunk equivalent of Unity's Collider component.
body | ChipmunkBody that this shape is attached to. |
friction | Friction value of this shape. |
elasticity | Elasticity of this shapes |
isSensor | Is the shape a sensor. |
collisionType | Collision ID string used when defining @ChipmunkCollisionManager@ methods. |
group | String that identifies the group a collision shape is in. |