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ChipmunkShape

Class : Inherits from MonoBehaviour

A ChipmunkShape is the Chipmunk equivalent of Unity's Collider component.


Variables


bodyChipmunkBody that this shape is attached to.
frictionFriction value of this shape.
elasticityElasticity of this shapes
isSensorIs the shape a sensor.
collisionTypeCollision ID string used when defining @ChipmunkCollisionManager@ methods.
groupString that identifies the group a collision shape is in.