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API:

ChipmunkCollisionManager.ChipmunkBegin_type1_type2()

function ChipmunkBegin_type1_type2(arbiter : ChipmunkArbiter) : bool

Parameters:


arbiterThe arbiter for this collision.

Returns:

bool - A boolean specifying whether the collision between these two shapes should be ignored. If ignored, the separate method will be called, but the pre/post solve methods will not.

Description

Called on the first fixed time step that two shapes with the given @ChipmunkShape.collisionType@s begin colliding.

The primary purpose of this function is to allow for efficient collision events and filtering if you only care about the initial collision between two shapes.