Manual:

Tutorials:

API:

Chipmunk.NearestPointQueryNearest()

static function NearestPointQueryNearest(point : Vector2, maxDistance : float, layers : uint, group : string, info : out ChipmunkNearestPointQueryInfo) : ChipmunkShape

Parameters:


pointThe point you want to find the nearest shape to.
maxDistanceThe maximum distance to look for nearby shapes.
layersThe Chipmunk layer bitmask of the layers you want to query against.
groupThe Chipmunk group identifier you want to filter out.
infoAn out parameter to a @ChipmunkNearestPointQueryInfo@ struct that will contain additional information about the nearest shape.

Returns:

ChipmunkShape - The nearest shape within maxDistance of point.

Description

Return only information about the nearest shape to the query point.

Shapes are filtered using the group and layers in the same way as collisions.