Chipmunk2D Pro API Reference  6.1.5
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cpSpace

Classes

struct  cpSpace
 Basic Unit of Simulation in Chipmunk. More...
 

Typedefs

typedef void(* cpPostStepFunc )(cpSpace *space, void *key, void *data)
 Post Step callback function type.
 
typedef void(* cpSpacePointQueryFunc )(cpShape *shape, void *data)
 Point query callback function type.
 
typedef void(* cpSpaceNearestPointQueryFunc )(cpShape *shape, cpFloat distance, cpVect point, void *data)
 Nearest point query callback function type.
 
typedef void(* cpSpaceSegmentQueryFunc )(cpShape *shape, cpFloat t, cpVect n, void *data)
 Segment query callback function type.
 
typedef void(* cpSpaceBBQueryFunc )(cpShape *shape, void *data)
 Rectangle Query callback function type.
 
typedef void(* cpSpaceShapeQueryFunc )(cpShape *shape, cpContactPointSet *points, void *data)
 Shape query callback function type.
 
typedef void(* cpSpaceBodyIteratorFunc )(cpBody *body, void *data)
 Space/body iterator callback function type.
 
typedef void(* cpSpaceShapeIteratorFunc )(cpShape *shape, void *data)
 Space/body iterator callback function type.
 
typedef void(* cpSpaceConstraintIteratorFunc )(cpConstraint *constraint, void *data)
 Space/constraint iterator callback function type.
 

Functions

cpSpacecpSpaceAlloc (void)
 Allocate a cpSpace.
 
cpSpacecpSpaceInit (cpSpace *space)
 Initialize a cpSpace.
 
cpSpacecpSpaceNew (void)
 Allocate and initialize a cpSpace.
 
void cpSpaceDestroy (cpSpace *space)
 Destroy a cpSpace.
 
void cpSpaceFree (cpSpace *space)
 Destroy and free a cpSpace.
 
static cpBool cpSpaceIsLocked (cpSpace *space)
 returns true from inside a callback and objects cannot be added/removed.
 
void cpSpaceSetDefaultCollisionHandler (cpSpace *space, cpCollisionBeginFunc begin, cpCollisionPreSolveFunc preSolve, cpCollisionPostSolveFunc postSolve, cpCollisionSeparateFunc separate, void *data)
 Set a default collision handler for this space. More...
 
void cpSpaceAddCollisionHandler (cpSpace *space, cpCollisionType a, cpCollisionType b, cpCollisionBeginFunc begin, cpCollisionPreSolveFunc preSolve, cpCollisionPostSolveFunc postSolve, cpCollisionSeparateFunc separate, void *data)
 Set a collision handler to be used whenever the two shapes with the given collision types collide. More...
 
void cpSpaceRemoveCollisionHandler (cpSpace *space, cpCollisionType a, cpCollisionType b)
 Unset a collision handler.
 
cpShapecpSpaceAddShape (cpSpace *space, cpShape *shape)
 Add a collision shape to the simulation. More...
 
cpShapecpSpaceAddStaticShape (cpSpace *space, cpShape *shape)
 Explicity add a shape as a static shape to the simulation.
 
cpBodycpSpaceAddBody (cpSpace *space, cpBody *body)
 Add a rigid body to the simulation.
 
cpConstraintcpSpaceAddConstraint (cpSpace *space, cpConstraint *constraint)
 Add a constraint to the simulation.
 
void cpSpaceRemoveShape (cpSpace *space, cpShape *shape)
 Remove a collision shape from the simulation.
 
void cpSpaceRemoveStaticShape (cpSpace *space, cpShape *shape)
 Remove a collision shape added using cpSpaceAddStaticShape() from the simulation.
 
void cpSpaceRemoveBody (cpSpace *space, cpBody *body)
 Remove a rigid body from the simulation.
 
void cpSpaceRemoveConstraint (cpSpace *space, cpConstraint *constraint)
 Remove a constraint from the simulation.
 
cpBool cpSpaceContainsShape (cpSpace *space, cpShape *shape)
 Test if a collision shape has been added to the space.
 
cpBool cpSpaceContainsBody (cpSpace *space, cpBody *body)
 Test if a rigid body has been added to the space.
 
cpBool cpSpaceContainsConstraint (cpSpace *space, cpConstraint *constraint)
 Test if a constraint has been added to the space.
 
void cpSpaceConvertBodyToStatic (cpSpace *space, cpBody *body)
 Convert a dynamic rogue body to a static one. More...
 
void cpSpaceConvertBodyToDynamic (cpSpace *space, cpBody *body, cpFloat mass, cpFloat moment)
 Convert a body to a dynamic rogue body. More...
 
cpBool cpSpaceAddPostStepCallback (cpSpace *space, cpPostStepFunc func, void *key, void *data)
 Schedule a post-step callback to be called when cpSpaceStep() finishes. More...
 
void cpSpacePointQuery (cpSpace *space, cpVect point, cpLayers layers, cpGroup group, cpSpacePointQueryFunc func, void *data)
 Query the space at a point and call func for each shape found.
 
cpShapecpSpacePointQueryFirst (cpSpace *space, cpVect point, cpLayers layers, cpGroup group)
 Query the space at a point and return the first shape found. Returns NULL if no shapes were found.
 
void cpSpaceNearestPointQuery (cpSpace *space, cpVect point, cpFloat maxDistance, cpLayers layers, cpGroup group, cpSpaceNearestPointQueryFunc func, void *data)
 Query the space at a point and call func for each shape found.
 
cpShapecpSpaceNearestPointQueryNearest (cpSpace *space, cpVect point, cpFloat maxDistance, cpLayers layers, cpGroup group, cpNearestPointQueryInfo *out)
 Query the space at a point and return the nearest shape found. Returns NULL if no shapes were found.
 
void cpSpaceSegmentQuery (cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSpaceSegmentQueryFunc func, void *data)
 Perform a directed line segment query (like a raycast) against the space calling func for each shape intersected.
 
cpShapecpSpaceSegmentQueryFirst (cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSegmentQueryInfo *out)
 Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit.
 
void cpSpaceBBQuery (cpSpace *space, cpBB bb, cpLayers layers, cpGroup group, cpSpaceBBQueryFunc func, void *data)
 Perform a fast rectangle query on the space calling func for each shape found. More...
 
cpBool cpSpaceShapeQuery (cpSpace *space, cpShape *shape, cpSpaceShapeQueryFunc func, void *data)
 Query a space for any shapes overlapping the given shape and call func for each shape found.
 
void cpSpaceActivateShapesTouchingShape (cpSpace *space, cpShape *shape)
 Call cpBodyActivate() for any shape that is overlaps the given shape.
 
void cpSpaceEachBody (cpSpace *space, cpSpaceBodyIteratorFunc func, void *data)
 Call func for each body in the space.
 
void cpSpaceEachShape (cpSpace *space, cpSpaceShapeIteratorFunc func, void *data)
 Call func for each shape in the space.
 
void cpSpaceEachConstraint (cpSpace *space, cpSpaceConstraintIteratorFunc func, void *data)
 Call func for each shape in the space.
 
void cpSpaceReindexStatic (cpSpace *space)
 Update the collision detection info for the static shapes in the space.
 
void cpSpaceReindexShape (cpSpace *space, cpShape *shape)
 Update the collision detection data for a specific shape in the space.
 
void cpSpaceReindexShapesForBody (cpSpace *space, cpBody *body)
 Update the collision detection data for all shapes attached to a body.
 
void cpSpaceUseSpatialHash (cpSpace *space, cpFloat dim, int count)
 Switch the space to use a spatial has as it's spatial index.
 
void cpSpaceStep (cpSpace *space, cpFloat dt)
 Step the space forward in time by dt.
 

Detailed Description

Function Documentation

void cpSpaceAddCollisionHandler ( cpSpace space,
cpCollisionType  a,
cpCollisionType  b,
cpCollisionBeginFunc  begin,
cpCollisionPreSolveFunc  preSolve,
cpCollisionPostSolveFunc  postSolve,
cpCollisionSeparateFunc  separate,
void *  data 
)

Set a collision handler to be used whenever the two shapes with the given collision types collide.

You can pass NULL for any function you don't want to implement.

cpBool cpSpaceAddPostStepCallback ( cpSpace space,
cpPostStepFunc  func,
void *  key,
void *  data 
)

Schedule a post-step callback to be called when cpSpaceStep() finishes.

You can only register one callback per unique value for key. Returns true only if key has never been scheduled before. It's possible to pass NULL for func if you only want to mark key as being used.

cpShape* cpSpaceAddShape ( cpSpace space,
cpShape shape 
)

Add a collision shape to the simulation.

If the shape is attached to a static body, it will be added as a static shape.

void cpSpaceBBQuery ( cpSpace space,
cpBB  bb,
cpLayers  layers,
cpGroup  group,
cpSpaceBBQueryFunc  func,
void *  data 
)

Perform a fast rectangle query on the space calling func for each shape found.

Only the shape's bounding boxes are checked for overlap, not their full shape.

void cpSpaceConvertBodyToDynamic ( cpSpace space,
cpBody body,
cpFloat  mass,
cpFloat  moment 
)

Convert a body to a dynamic rogue body.

If you want the body to be active after the transition, you must add it to the space also.

void cpSpaceConvertBodyToStatic ( cpSpace space,
cpBody body 
)

Convert a dynamic rogue body to a static one.

If the body is active, you must remove it from the space first.

void cpSpaceSetDefaultCollisionHandler ( cpSpace space,
cpCollisionBeginFunc  begin,
cpCollisionPreSolveFunc  preSolve,
cpCollisionPostSolveFunc  postSolve,
cpCollisionSeparateFunc  separate,
void *  data 
)

Set a default collision handler for this space.

The default collision handler is invoked for each colliding pair of shapes that isn't explicitly handled by a specific collision handler. You can pass NULL for any function you don't want to implement.